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Ran_Cu
Senior. Member
   
Posts: 286

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it looks good
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Ran_Cu
Senior. Member
   
Posts: 286

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i download in 15 minutes you upload in 1 minute
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Ran_Cu
Senior. Member
   
Posts: 286

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it still looks good 
-fps rate is very fast. -textures looks very good. -collision checking when needed is a very important speciality. (i think it's based on distance) -i didn't see invisible walls 
what is camera's far distance? may it be a little longer?
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« Last Edit: November 28, 2009, 12:43:09 am by Ran_Cu »
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halfsfot
Full Member
  
Posts: 115
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the camera's far distance is big but the objects get occluded by the skycube right now i'm working on a different sky system with dynamic day/night and moving clouds and sun, when it's ready i will enable the fog for the far objects and this will fix the mesh pop-up.
on the emulator the fps is 78-90 textures are 128x128 but the NPCs will use multitexturing for the head and the body collision checking is based on the distance, the potential visibility, the state of the object (once it falls to the ground if it's not moving we stop checking for collisions with the ground) the invisible walls are a type of trigger, triggers can enable various actions, act as walls, teleporters and so on.
the flags are the waypoints in 2 dimensional space, that's why they are floating, right now i'm thinking on writing a plugin for blender to be able to create 3d waypoints.
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« Last Edit: November 28, 2009, 12:48:15 am by halfsfot »
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explanations - free code example - paid
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Ran_Cu
Senior. Member
   
Posts: 286

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and some flags are in the air.
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Ran_Cu
Senior. Member
   
Posts: 286

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finally, this quality with this fps rate is really a good job.
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Ran_Cu
Senior. Member
   
Posts: 286

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what is total heap size of the world?
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Ran_Cu
Senior. Member
   
Posts: 286

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I meant something like this:
f1 = freememory; //measure without loading world and child objects world = (World)Loader...; world.addchild(child1); world.addchild(child2); world.addchild(childn); f2 = freememory; //measure after loading whole scene total_heap_usage_of_the_world = f1 - f2;
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« Last Edit: November 30, 2009, 10:51:51 am by Ran_Cu »
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Ran_Cu
Senior. Member
   
Posts: 286

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super
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Ran_Cu
Senior. Member
   
Posts: 286

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but the world is 44 kb.. max heap usage is 1 mb.. how does this difference happen?
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