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AdMob and J2ME

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mr_lou
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AdMob and J2ME
« on: November 13, 2009, 04:49:16 pm »

So far I've had the impression that AdMob (now owned by Google) was only for iPhone and Android (and similar) devices, when talking ads in apps. At least I was sure we couldn't use the AdMob system for J2ME projects. But when reading their WIKI, it looks like I'm wrong about that.

http://developer.admob.com/wiki/Client

"Publishers can easily adapt AdMob's core ad request code for serving ads into mobile clients or other non-web environments such as J2ME or BREW"

That's interesting. But does anyone have any experience with this?
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aclelland
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Re: AdMob and J2ME
« Reply #1 on: November 13, 2009, 06:10:56 pm »

Can't say I've had any dealing with their J2ME code but you might want to consider that if they don't market it very well then there will probably not be very many ads delivered through it and the CPM will be low since there is no biding for space.

I'm guessing that you've looked at other people like GameJump but in general they will give better results since they don't hide their J2ME libraries in some wiki on their site.
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mr_lou
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Re: AdMob and J2ME
« Reply #2 on: November 13, 2009, 08:12:56 pm »

Are you telling me, that advertisers get to decide which platforms they want to advertise on? And that they'll likely not have selected J2ME in the long list of possible platforms? That sounds strange to me.
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pascal
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Re: AdMob and J2ME
« Reply #3 on: November 13, 2009, 08:47:30 pm »

same goes with Greystripe these days.. there are more advertisers interested in the iPhone audience, and not so much the java-audience..
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mr_lou
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Re: AdMob and J2ME
« Reply #4 on: November 13, 2009, 09:44:14 pm »

I didn't think advertisers could choose where their ads would be displayed like that.
I mean, if we compare with normal web ads, I believe it's up to Google to pick the sites that are likely to be visited by people in the target group of the ad? Isn't that the procedure?

I'd be surprised if most advertisers even knew the difference between the various phone models. You can argue of course, that ads for e.g. iPhone apps shouldn't be displayed on an Android device or J2ME device. And I do believe they'll be filtered, but by AdMob, not the advertiser.

Can anyone who's advertising confirm that you actually do choose which platforms you want to have your ads displayed on?

Otherwise I'd think you can pull ads from whatever platform you want that's capable of pulling the ads.
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aclelland
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Re: AdMob and J2ME
« Reply #5 on: November 13, 2009, 10:50:17 pm »

I'm not saying that they would stay away from j2ME but if AdMob requires the developer to edit their API to get it running on a J2ME device then I can't see them pushing advertisers to put their ads on their system.
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pascal
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Re: AdMob and J2ME
« Reply #6 on: November 13, 2009, 10:59:12 pm »

possibly something to do with the technical capabilities of the target hardware
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mr_lou
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Re: AdMob and J2ME
« Reply #7 on: November 14, 2009, 09:12:38 am »

...then I can't see them pushing advertisers to put their ads on their system.

Why would that even be necessary? There are advertisers already, who has ads on various other systems. Are you seriously claiming, that these ads won't be included in my app because it's a J2ME app?
That only makes sense if the ad is and ad for software that doesn't run on a J2ME device. If e.g. Coca Cola decided to throw ads for a new drink onto mobile applications, why would they exclude J2ME?

Maybe what I'm missing is that most ads are for software or device specific websites? Is that it?
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aclelland
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Re: AdMob and J2ME
« Reply #8 on: November 14, 2009, 11:57:48 am »

With AdMob you need to sent the type/carrier and country of the phone, your J2ME version of the API would have to send the correct phone type to the AdMob server and there is no easy way for people to put money into J2ME applications.

The possible options on Admobs site:
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mr_lou
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Re: AdMob and J2ME
« Reply #9 on: November 14, 2009, 02:55:24 pm »

I see your point, but I'm pretty sure it's ok to just select "Mobile Web" for J2ME apps.
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shae
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Re: AdMob and J2ME
« Reply #10 on: November 16, 2009, 08:23:22 pm »

If you can control geographic region, language, keywords, why not target medium/platform too? I don't know about this specific case, but I can think of reasons why an advertiser might want to have fine-grained control over where the ad is shown. Particularly if it's cost per impression, but also otherwise.

(BTW, "Call of Duty 2 Cracked"! ;)
« Last Edit: November 16, 2009, 08:27:28 pm by shae » Logged
mr_lou
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Re: AdMob and J2ME
« Reply #11 on: November 16, 2009, 08:54:46 pm »

If you can control geographic region, language, keywords, why not target medium/platform too? I don't know about this specific case, but I can think of reasons why an advertiser might want to have fine-grained control over where the ad is shown. Particularly if it's cost per impression, but also otherwise.

I'm not arguing against that at all. I understand perfectly why an ad for an iPhone app wouldn't make any sense in anything but another iPhone app. Showing an ad for an iPhone ad in a J2ME app wouldn't make sense. So I'm not arguing against that model.

I'm merely saying, that even though there's "Android App" and "iPhone App" but no "J2ME App" on the list, I'm pretty sure that J2ME developers can just select "Mobile Web" and that AdMob will be fine with this.
That probably doesn't give as many ads as an Android App or iPhone App gives no, but it should still give some.
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mr_lou
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Re: AdMob and J2ME
« Reply #12 on: December 22, 2009, 07:55:44 pm »

Ok, I've received a reply from AdMob (Google) now.

Quote
Hello,

Thank you for the email and apologies for the delayed response. At this time we don't offer an integration solution for J2ME applications. The programmatic interface outlined in the Client Applications page of our developer wiki has been deprecated and should not be used. We unfortunately do not have an alternate API available at this time. We will be sure to announce on our website or wiki if we are able to support this platform in the future.

With respect to your question about advertising, you are correct in that you would want to use a mobile web ad to promote J2ME Applications. In the targeting options for the Mobile Web ad type you can choose the device capability, geography, or specific device you would like your ads shown to. We do require that mobile web ads link to a website rather than directly to a file.

I hope this information is useful, let us know if there are further questions.

Best regards,
Bryan
AdMob Support


So it seems we can infact use AdMob for J2ME. You just have to code the integration yourself.


Meanwhile I've been notified of another adware solution for J2ME.

http://www.AdFonic.com

Although relative new, they do infact have an API for J2ME. I know this because I spoke with the coder who did the API for them. So that's probably something worth looking into. The coder of the API is in my opinion very capable. He is the author of the GlassBox framework, and owner of channel #j2me at freenode.
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rskubowius
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Re: AdMob and J2ME
« Reply #13 on: July 29, 2010, 05:40:12 am »

Did you end up using AdFonic for your app? I've been looking at various ad networks that provide ads for J2ME apps and I'd be interested in your experience with these folks.
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mr_lou
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Re: AdMob and J2ME
« Reply #14 on: July 29, 2010, 08:14:19 am »

I didn't have an app ready, and still haven't made any new stuff since then. So I don't have any experience with them yet, sorry.
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