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Beta Test. Mad Cow Martha 3 (Read 1499 times)
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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Hi,
Our next game Mad Cow Martha 3: Escape from Hospital is nearly finished. It would be great, if you could give it a try and provide some feedback, how you find the game or how we can improve it!
It handles from Mad Cow Martha. She has broken here ribs while she was trampoline jumping. Now she is in hospital...she is bored and want to get out...
The main idea is, that you can't control Martha herself, just the surrounding!
Screenshots:


There are six demo levels to show, how the final game could look like. The final version will have 30 levels with increasing difficulty.
You can download the game here (MIDP 2.x, 120x160 or bigger):
http://www.baby-soft.de/free/MCMartha3.jar
or download it directly to your phone:
http://www.baby-soft.de/free/MCMartha3.jad
Have fun and thanks for your feedback!
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mr_lou
J2me god
    
Posts: 1341

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We've had a few plays, and here is our feedback
We regard the game as an arcade game, not a casual game.
We think the painkillers should look more like pills, instead of a yellow round thingy. It's a bit difficult to see the numbers on the arrows.
We understand that we're looking through the wall, but it looks like the building has fallen apart. It doesn't mean anything for the actual gameplay though.
We'd like the screen to scroll by much smoother. With the current 5px/frame movement, it's difficult to see what you need to press. Not friendly for the eyes.
It's great that the player has options of where to go.
CT is about 15 on W760 and K800.
All in all, we find this game quite good. Has lots of potential.
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mr_lou
J2me god
    
Posts: 1341

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Is this good or bad?!
Well, we love arcade games, but it's our experience that it's not for the youngsters of today. Our Ukko's Journey is a hit mostly among retro-gamers, who's used to a little bit of challenge (and prefers a challenge), while the younger group mostly gives up after 2 minutes if they don't understand how the game is played. I'd guess a lot of people in that group would drop MC Martha 3 after being caught by the old lady a few times, simply because they don't get the gameplay, while the retro-gamers will love it for exactly that same gameplay.
You *could* make it a little bit more obvious what obstacles HAS to be removed, and which ones are a choice... But I don't know. Depends who your target group is I guess. To target the retro-gamers, not much has to change. But to target that younger group, you have to explain a whole lot more in e.g. a tutorial level. Very few from that group reads the instructions, and they have no patience like we used to have in that age. ;-)
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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Anyone else has some spare time to test my new game?!
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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We have improved some things, mainly we have done more and better levels. Now there are 21 levels with increasing difficulty. Starts very easy...in the end it gets pretty hard.
It would be great if you could give Mad Cow Martha a try and provide some feedback!
Thanks in advance...
You can download the game here (MIDP 2.x, 120x160 or bigger):
http://www.baby-soft.de/free/MCMartha3.jar
or download it directly to your phone:
http://www.baby-soft.de/free/MCMartha3.jad
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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Again, we have improved our game Mad Cow Martha 3. Espacially the graphics got some polishing.
Please give it a try and tell us, on which phone you have played it and if you enjoyed playing...
Any feedback is welcome!
You can download the game here (MIDP 2.x, 120x160 or bigger):
http://www.baby-soft.de/free/MCMartha3.jar
or download it directly to your phone:
http://www.baby-soft.de/free/MCMartha3.jad
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mr_lou
J2me god
    
Posts: 1341

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Since you sent the game to us a few days ago, we've been playing for a while.
Generally we think it has become much harder now. We like the new levels, but they seem too difficult.
We don't really have much else feedback at this time, but will probably write later.
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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Thanks Lou,
I had a look at the code, where you get "punished" for wrongly pressed keys and it contained an error. So now it should be easier, I guess. I have updated the download file...please give it another try.
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mr_lou
J2me god
    
Posts: 1341

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Ok, downloaded. Will get back to you later.
Blue would like some kind of feedback to tell her that she did infact get the pills, in order to not be in doubt whether they disappeared just before getting to them.
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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I have extended the pills animation...now they start dropping after a while to tell you that it was to late.
Updated the download again...
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mr_lou
J2me god
    
Posts: 1341

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Dropping? But isn't that what they do when you click the button too?
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bandler
Senior. Member
   
Posts: 370

Mobile Fun for Mobile People
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Yeah, they drop after the correct key was pressed, rotate for a while and then they drop again before they disapear.
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Pages: [1] 2
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